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thin sickly cries all night, which made her angry too.
The cine was amazing, the greatest marvel yet as far as she was concerned. She and the other little girls crowded into one of the many balconies and tinkered with the controls for it until it lifted free -- how they'd whooped! -- and sailed off to its own little spot under the high swoop of the dome. From there the screen was a little distorted, but they could count the bald spots on the old war heroes' heads as they nodded together in solemn congress, waiting for the films to start. From there they could spy on the boys who were making spitball mischief that was sure to attract a reprimand, though for now the airborne robots were doing a flawless job of silently intercepting the boys' missiles before they disturbed any of the other watchers.
The films weren't very good in Valentine's opinion. The first one was all about the revolution -- as if she hadn't heard enough about the revolution! It was all they talked about in school, for one thing. And her parents! The quantities, the positive quantities of times they'd sat her down to Explain the Revolution, which was apparently one of their duties as bona fide heroes of the revolution.
This was better than most though, because they'd made it with a game and it was a game that Valentine played quite a lot and thought was quite good. She recognized the virtual city modeled on her own city, the avatars' dance-moves taken from the game too, along with the combat sequences and the scary zombies that had finally given rise to the revolution.
That much she knew and that much they all knew: without the zombies, the revolution would never have come. Zombiism and the need to cure it had outweighed every other priority. Three governments had promised that they'd negotiate better prices for zombiism drugs and three governments had failed, and in the end the Cabinet had been overrun by zombies who'd torn three MPs to bits and infected seven more, and the crowd had carried the PM