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Command Lines


Command Lines:

Aesthetics and Technique in Interactive Fiction and New Media

a dissertation submitted in partial satisfaction of the requirements for the degree Doctor of Philosophy in English

by

Jeremy Douglass

UNIVERSITY OF CALIFORNIA

Santa Barbara

Committee in charge:

Professor Alan Liu, Chair

Professor Rita Raley

Professor William Warner

December 2007

dedicated to my grandparents Charles and Norma Keller Enid and Malcolm Douglass your love made everything possible


ABSTRACT

Command Lines: Aesthetics and Technique in Interactive Fiction and New Media

by Jeremy Douglass

The Interactive Fiction (IF) genre describes text-based narrative experiences in which a person interacts with a computer simulation by typing text phrases (usually commands in the imperative mood) and reading software-generated text responses (usually statements in the second person present tense). Re-examining historical and contemporary IF illuminates the larger fields of electronic literature and game studies. Intertwined aesthetic and technical developments in IF from 1977 to the present are analyzed in terms of language (person, tense, and mood), narrative theory (Iser's gaps, the fabula / sjuzet distinction), game studies / ludology (player apprehension of rules, evaluation of strategic advancement), and filmic representation (subjective POV, time-loops). Two general methodological concepts for digital humanities analyses are developed in relati

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Command Lines
by Jeremy Douglass

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